SkillsRule
7.1.2022
In 5eS, there are 22 skills, each of which is based on an ability.
For a character sheet featuring these abilities, see the digital library.
Skills by Ability
Strength (STR)
- Athletics, often seen as the equivalent of Acrobatics, represents your physical power, such as your ability to break down doors.
- Intimidation is how good you are at impressing others so much that they do your bidding.
Dexterity (DEX)
- Acrobatics measures the physical flexibility and agility. Often used for climbing and other dexterous checks.
- Sleight of Hand describes your hand agility, such as your ability to pick pockets and flourish swords.
- Stealth is your ability to sneak around undetected.
Constitution (CON)
- Constitution measures your physical fortitude; how well you can resist poison and deadly blows.
Intelligence (INT)
- Arcana measures your understanding of magic and how it works.
- Deception represents your skill at misleading others, and making them think how you want them to.
- Investigation is your ability to go through a room, or sift through evidence, and find things that aren't evident.
- Performance is how good of a show, whether musical or oratory, you can put up.
- Survival is your ability to survive in the wild, and to adapt to changing wilderness conditions. Also measures your navigational skill.
Wisdom (WIS)
- Culture is your knowledge of people and their societies. This includes traditions, religion, social conventions, and more. Has some reach into the past, too.
- History is your knowledge of non-personal, larger-scale past events.
- Insight represents how perspicacious you are, mentally; i.e., how well you can see through schemes, or the front offered by a suspicious person.
- Medicine is your skill in the arts of healing. Can be used to help wounded party members.
- Nature is your knowledge of plants and animals, and how they interact. Includes how well you can handle animals.
- Persuasion is your ability to convince others.
Heroism (HON)
- Bravery is how staunch you are, how good you are at resisting fear and how daring you are.
- Memory is your ability to recall personal things from the distant past, or things that you wouldn't want to remember.
- Honor represents your own sense of morals. Can affect your Honor score.
- Perception is how well you can visually spot things; in a way, this measures your eyesight.
- Sanity describes how well you can put up with battle stress without losing your mind. Can affect your Sanity score.