Weapon PropertiesRule
7.12.2021
Most weapons have properties, as you can see on the table. Here's an exhaustive list of these properties.
Ammunition. You can use a weapon with the ammunition property to make a ranged attack only if you have ammunition for the weapon. Making an attack expends a piece of ammunition.
Armor-Breaking(). This property grants a bonus to attack rolls against hAC equal to its parameter.
If the parameter starts with a colon (:), you automatically hit any creature with an hAC equal to or lower than the parameter.
Finesse. You can use Dexterity when making an attack with this weapon.
Heavy. Creatures with a Strength modifier lower than +1 have disadvantage on attack rolls made with such weapons.
Large. Creatures shorter than 5 feet tall deal 25% less damage when using such a weapon.
Light. A light weapon can be used for two-weapon fighting.
Loading(). You can fire this weapon only once per turn. You must spend an action for loading 1 weapons, two for 2, and so on.
Range(). This property's parameters specify how far you can hit a target with ranged weapons. If the numbers are not specified in feet, multiply each by your Strength modifier.
The first number specifies the distance at which you can attack normally. If you fire beyond that number, any shots have disadvantage. And if the target is beyond the second number, you cannot hit them.
Reach(). This weapon specifies how far your reach is, instead of 5 ft. It adds 5 ft. to your range if it isn't specified.
Reload(). Each time you've emptied this weapon's stored ammunition (usually 1, if it doesn't have the shots property), you'll need to reload. A reload weapon needs no special time to reload, but you do so only at the end of your turn. Reload 1 needs an action to reload, reload 2 needs 2, and so on.
Short. You cannot Lunge with this weapon.
Shots(). The parameter specifies how many times you can fire this weapon before you need to reload.
Shots/Turn(). This shows how many shots you fire when using the attack action. It is also the maximal amount of shots you may fire in one turn.
If you use this weapon to make an attack, you cannot make any other attacks during your turn.
See Automatic Weapons above for more.
Thrown(). You can use a melee weapon to make a ranged attack. Use the parameters in the brackets as if it were the ranged property.
Two-Handed. This weapon requires two hands to wield. You cannot use shields when using a two-handed weapon.
Versatile. This weapon can be used with one or two hands. The damage for wielding it with two hands is noted in brackets.