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Dwarven Subrace: Gold DwarvesRule
17.11.2021

They see themselves as the true keepers of dwarven culture. They prefer living underground, hardly ever leaving their deep enclaves.

  • Ability Increase. Increase your STR and

WIS modifiers by 1.

  • True Miners. You have advantage on all checks

concerning mining, stone, mining tools, metals, and gems.

  • Wealth. Add 200 gp to your starting equipment.
  • Epic Racial: You are now able to cast heat metal,

stone shape and stoneskin as a cantrip, and can cast wall of stone once per day.

Variant Rule: Time-Based Traits

If you use this Variant Rule, you can use these subrace traits instead of the default ones.

0-300 OW

  • Skill Proficiency. You have proficiency in

investigation.

  • Physical Expert. You know how to create and

operate gunpowder, as well as how to operate guns (if they exist in the time you exist).

300-460 OW

  • Skill Proficiency.: You have proficiency in

Arcana and Insight.

  • Son of the Krynn. You can intuitively cast fireball as a fourth-level spell once per day.

460 OW+

  • Ability Increase. Increase your STR, CON, WIS and HON modifiers by 1.
  • Dwarven Power. You have a +4 bonus to any

magical attack rolls you make, deal an extra 1d12 fire damage to any attacks you hit, have an additional 10 HP, an additional 5 Hit Dice, and are automatically stable when unconscious.

  • Son of the Krynn. You have a hovering speed of

50 feet, can turn invisible as a bonus action and have truesight. You can cast any Valkyrie spells up to 2nd level as cantrips, except healing spells. You can intuitively cast fireball as a sixth-level spell.