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SkillsRule
7.1.2022

In 5eS, there are 22 skills, each of which is based on an ability.

For a character sheet featuring these abilities, see the digital library.

Skills by Ability

Strength (STR)

  • Athletics, often seen as the equivalent of Acrobatics, represents your physical power, such as your ability to break down doors.
  • Intimidation is how good you are at impressing others so much that they do your bidding.

Dexterity (DEX)

  • Acrobatics measures the physical flexibility and agility. Often used for climbing and other dexterous checks.
  • Sleight of Hand describes your hand agility, such as your ability to pick pockets and flourish swords.
  • Stealth is your ability to sneak around undetected.

Constitution (CON)

  • Constitution measures your physical fortitude; how well you can resist poison and deadly blows.

Intelligence (INT)

  • Arcana measures your understanding of magic and how it works.
  • Deception represents your skill at misleading others, and making them think how you want them to.
  • Investigation is your ability to go through a room, or sift through evidence, and find things that aren't evident.
  • Performance is how good of a show, whether musical or oratory, you can put up.
  • Survival is your ability to survive in the wild, and to adapt to changing wilderness conditions. Also measures your navigational skill.

Wisdom (WIS)

  • Culture is your knowledge of people and their societies. This includes traditions, religion, social conventions, and more. Has some reach into the past, too.
  • History is your knowledge of non-personal, larger-scale past events.
  • Insight represents how perspicacious you are, mentally; i.e., how well you can see through schemes, or the front offered by a suspicious person.
  • Medicine is your skill in the arts of healing. Can be used to help wounded party members.
  • Nature is your knowledge of plants and animals, and how they interact. Includes how well you can handle animals.
  • Persuasion is your ability to convince others.

Heroism (HON)

  • Bravery is how staunch you are, how good you are at resisting fear and how daring you are.
  • Memory is your ability to recall personal things from the distant past, or things that you wouldn't want to remember.
  • Honor represents your own sense of morals. Can affect your Honor score.
  • Perception is how well you can visually spot things; in a way, this measures your eyesight.
  • Sanity describes how well you can put up with battle stress without losing your mind. Can affect your Sanity score.